![]() The sequel was being developed by Electronic Arts and a new division of BioWare, "BioWare Victory" (headed by Jon Van Canegham), in a world where all of the politicians and diplomats got Board to Death at a Peace Conference by a newly reawakened GLA. Despite all that however, the game earned good reviews from fans and critics for delivering a solid, action-packed RTS, and was particularly praised for the General system, which allowed players to rise in rank during battle and unlock unique and possibly game-winning units and special abilities. Generals was met with instant controversy from both Media Watchdogs, who objected to the national stereotyping and the fact that you could play as totally-not-Al-Qaeda, as well as longtime C&C fans, who objected to their franchise's name being associated with an RTS that more strongly resembled a Blizzard game than traditional Command & Conquer gameplay. The game is canonically unconnected to the other Command & Conquer series, and in fact bears more resemblance to Ensemble's Age of Empires and Blizzard's StarCraft and Warcraft series. ![]() An expansion pack followed, Zero Hour, which introduced a continuation campaign (although a bit shorter, but the stages are longer), more units, and Generals Challenge mode featuring three specialized generals to choose from within each main faction (the Generals are also available for Skirmish modes). The Global Liberation Army, an Arab-ish terrorist organization Ripped from the Headlines after 9/11, has declared war on the People's Republic of China and the United States of America, forcing the two superpowers to cooperate against the militants. ![]() Tomahawk Missile.Ĭ&C: Generals is a 2003 Real-Time Strategy game set 20 Minutes into the Future (2013), using more-or-less existent, in-development, or theorized technology. ![]()
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